tag:blogger.com,1999:blog-441697908030288152024-03-13T13:55:21.359+09:00Terrible Terrible DamageIdeas & Suggestions for <strong>StarCraft</strong><sup>®</sup><strong> 2</strong><br>
<i>(<b>not</b> affiliated with or endorsed by <strong>Blizzard Entertainment</strong><sup>®</sup>)</i>Unknownnoreply@blogger.comBlogger25125tag:blogger.com,1999:blog-44169790803028815.post-5102257009801932532009-05-30T09:28:00.003+09:002009-05-30T09:49:11.532+09:00Drones Morphing while holding ResourcesZerg Drones should subtract the value of whatever they're holding from the cost of the Structure they Morph into, instead of the held Resource vanishing into thin air for nothing.For example, assuming Brood War stats, if a Drone is holding Minerals while Morphing into a Creep Colony, it would cost only 67 Minerals, instead of the usual 75.The Zerg could use this slight advantage, considering theyUnknownnoreply@blogger.com1tag:blogger.com,1999:blog-44169790803028815.post-41174121767180609572009-05-26T06:51:00.003+09:002009-05-26T07:00:22.415+09:00suggestion: Map Flags & In-Game ClockThese could help a lot in planning strategy with your teammates: In-Game ClockThere's already a few "add-ons" for Brood War which display the elapsed time on-screen. If this were a built-in feature of the SC2 UI, you could use it to coordinate tactics with your team, like say, "attack at 3:00," and so on. In 1 vs. 1 melee games, it could also be helpful in gauging your own progress, or Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-55211491616476058872009-05-22T05:58:00.005+09:002009-05-26T07:00:16.332+09:00suggestion: AMM RematchesHypog@Lordaeron from the Battle.net Forums had this great idea to make rematches more convenient;After a game arranged by the Anonymous Matchmaker, it'd be useful to allow a rematch if all players agree. This will allow people who had a good match to play again immediately, as well as give the opportunity to adapt one's strategy according to one's opponent. This would encourage a greater variety Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-44169790803028815.post-49760230261151762682009-05-05T22:51:00.000+09:002009-05-06T22:53:50.484+09:00Footprints and Tread-marks in Specific TerrainThis could add a whole new level of subtle but important strategy, if ground units were to leave their "footprints" or tread-marks in certain terrain, like mud, sand, or snow, etc. but not rocks, metal or shallow water obviously. Such evidence of their passage should last on-screen for a short duration, roughly equal to the average amount of time a unit takes to cross an 800 x 600 screen. Anyway,Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-44169790803028815.post-494111653773932002009-04-17T23:34:00.002+09:002009-05-01T00:27:16.816+09:00a Minimal, Translucent UII don't know if Blizzard have already considered this, but that "control bar" at the bottom of the screen takes up too much space and it could look a lot better if it was semi-transparent.It'd also be a lot less cluttered if specific sub-panels were shown only when they're relevant; i.e. there shoud be no UI panels for command-buttons or unit statistics unless you have a unit selected. but if Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-44169790803028815.post-1510138910389539122009-04-10T09:33:00.005+09:002009-04-20T17:35:10.158+09:00Custom Unit Ideas: HybridSome even more crazy ideas for units to make with the SC2 Editor, mostly taken from a very old thread on the Battle.net forums before SC2's announcement.not to be taken [too] seriously :pThe ProtoZerg/Zergoss Hybrids (@_@)Like the demons of Warcraft's Burning Legion, the Hybrids shouldn't be a playable race, at least until the expansion. & all their units would have both rechargable shields &Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-25491090835294982182009-04-10T09:30:00.005+09:002009-04-20T17:35:12.973+09:00Custom Unit Ideas: ProtossSome crazy ideas for units to make with the SC2 Editor, mostly taken from a very old thread on the Battle.net forums before SC2's announcement.not to be taken [too] seriously :pZenithThe "Reborn" - Champions of the reunifaction of Dark Protoss & the Aiur survivors, tentatively adopting the use of small arms from their new Terran friends, they spearhead the effort to assasinate Duran & anyUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-87229819309080228242009-04-10T09:25:00.005+09:002009-04-20T17:35:15.614+09:00Custom Unit Ideas: ZergSome crazy ideas for units to make with the SC2 Editor, mostly taken from a very old thread on the Battle.net forums before SC2's announcement.not to be taken [too] seriously :pBlade MaidenFrom the flesh of captured Terran females that survived the decimation of the U.E.D. expedition, Kerrigan hopes to spawn more of her own vile kind...Counterpart to the Protoss Dark Templar (powerful attacks, Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-6076102828241639262009-04-10T09:15:00.005+09:002009-04-20T17:35:18.273+09:00Custom Unit Ideas: TerranSome crazy ideas for Terran units to make with the SC2 Editor, mostly taken from a very old thread on the Battle.net forums before SC2's announcement.not to be taken [too] seriously :p Zeus CannonBeing on the run & not as organized anymore to effectively use the cumbersome & dicey nuclear missiles, James Raynor authorizes the reallocation of their radioactive stockpiles into a more Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-4057410581670271362009-04-04T19:11:00.014+09:002009-04-06T00:13:57.761+09:00Some obvious cheese/strategy to try in SC2Here's a couple of the more obvious strategies/cheese/trolls everyone'll be sure to try in StarCraft II, that I can think of right away; Sieging the enemy with a Terran Planetary Fortress. Lulz value: 4/5Blocking the choke to their base or landing an SCV-loaded Command Center right inside an enemy base and upgrading it to a Planetary Fortress while they're busy elsewhere. This'll obviously Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-88024082277179317602009-04-03T16:30:00.012+09:002009-05-26T07:00:24.901+09:00suggestion: New Mining MechanicA poster on the Battle.net Forums had this interesting idea while "thinking of a way to make the races a bit more different" so he came up with this; Drones, SCVs, and Probes should all have different mining methods..Terran SCVs: hold more minerals.Protoss Probes: don't have to go back and forth between Minerals and Nexus, instead the minerals are Warped, but must obviously be near a Nexus to Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-44169790803028815.post-575667967185072572009-04-03T15:54:00.005+09:002009-04-03T16:30:31.673+09:00Images & code supporting SC2 found on Battle.net!Superfux@USWest from the Battle.net Forums found something interesting while "Bored looking through B.Net 2.0"Apparently, and maybe somewhat obviously, the new Battle.net account management website already has support for StarCraft II [pre] Beta!So if you're one of Blizzard's internal testers and have a key for the SC2 Alpha you could already download the client from there, as with any other gameUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-31856113655849749172009-04-03T15:20:00.006+09:002009-05-26T07:00:28.392+09:00suggestion: Zerg Gas Macro: Extractor EvolutionBoth the Protoss and the Terran have a mechanic for increasing their mineral gathering rate. Archerofaiur proposes a Zerg resource mechanic to increase the rate at which they harvest gas.Harvester(Zerg Structure, Evolved from Extractor, requires Lair)Cost: 150 MineralsBuild Time: 20Allows 5 Drones to harvest gas (instead of the usual 3)Player has to sacrifice minerals to initiate the mutation. Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-6669472579180053872009-04-02T01:00:00.001+09:002009-04-03T19:38:24.644+09:00An alternative Ranking system for the AMM LadderI'm just throwing this out there; not supposed to be a suggestion or request or anything..Now, "Levels" are a vague indicator of a player's relative skill, say a Level 30 player versus a Level 31 player would be a lot different than an L1 versus an L2.Instead of Levels, each player could have a more finely-grained "Score."Consider this;Every Unit (or Structure) is worth a certain number of PointsUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-15080336993573346222009-04-01T21:41:00.002+09:002009-05-26T07:01:35.550+09:00suggestion: Dynamic MusicYeah, instead of a static soundtrack shuffled throughout the match, StarCraft II should have music that dynamically adapts to the situation, i.e.;The opening."Calm" moments; no battle occurring anywhere in vision. Different music for day & night.A small number of enemies spotted or attacking some other player.A large number of enemies spotted by you or an ally.Large number of enemies Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-46627533989073816632009-03-30T00:53:00.000+09:002009-04-03T14:58:50.734+09:00More Units = Varied Matches = Better E-SportsSuggestion:Each Race should have 2 Units for every Technology Tier and Combat Role. i.e. There should be 2 "Trees" for each race.They should have the same prerequisites (i.e. the structures needed,) the same role (ground-to-air, or air-to-ground, or support, etc.) and cost the same ratio of resources (i.e. 1:0 Minerals:Gas or 2:0.5 and so on)The only difference between them should be the Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-9991580711021999832009-03-29T22:08:00.004+09:002009-05-26T07:01:37.573+09:00suggestion: Map Contest for SC2 Beta Keysso Blizzard has all these contests that employ skills which have very little to do with a StarCraft beta, yet you can win keys to it from them.Why not something that's more relevant to the game?Hold a contest for making Brood War maps, Blizzard, and let the players vote on the best!Here's a start;CROSSFIRE (4 players)http://cid-4c6d5205c8474296.skydrive.live.com/self.aspx/StarCraft%20Maps/%7C54%Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-87966737490377851472009-03-27T05:02:00.001+09:002009-04-03T18:00:09.782+09:00The Colossus Solution: Dual Attack ModesOver the course of SC2's development we've seen several units go through a variety of attack types, most notably the Colossus, which has being unable to decide between a "sweeping" laser attack and the laser "spray" attack...Well, both attacks look pretty awesome, and it'd be a shame to drop one of those in favor of the other. I'm aware that the Colossi's attack always did splash damage, but it Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-34344033651885937612009-03-26T20:02:00.003+09:002009-04-06T07:37:24.667+09:00Races for StarCraft IIIOKAY time to fantasize about completely new races, for SC3 or the SC2 Expansions. I'm a bored nerd hoping for the beta and this's somethin to kill the wait with. k so here isThe RACES OF STARCRAFT III... The XEL'NAGAThey'll of course be a fully playable enhancement on whatever we get to see of them in SC2. So I can't make up anything until we've seen how Blizzard presents them. The OMINAR Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-30940566661550187672009-03-25T16:13:00.002+09:002009-04-03T17:58:47.151+09:00StarCraft... 3? Ideas for a Prequel.why not.Okay, definitely a prequel.We'll assume that the state of affairs in the current SC2 universe is wrapped up by the time one or two Expansions have followed, after the original trilogy.So SC3 will focus on the eon of the Xel'naga civilization at its peak, and whatever threats brought them to this Galaxy and necessitated the creation of Protoss and Zerg.There'll still be 3 races, but no Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-73701430344502147082009-03-25T10:10:00.001+09:002009-05-26T07:01:39.873+09:00suggestion: Optional UI for detailed statsRight-clicking or hovering on a unit's portrait or icon should bring up their statistics for attributes such as Mobility, Range of Vision, Range of Fire, Rate of Attack, and so on.This could make it more interesting who love numbers :)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-68558009092074241692009-03-22T08:29:00.000+09:002009-04-03T15:02:24.900+09:00Blizzard should launch their own IM service; The Battle.net 2.0 MessengerThis's something else I posted years before SC2's announcement, and now that they've introduced a single-login system and global accounts for the new Battle.net, it’d be a perfect time to have a Battle.net Instant-Messaging client; The Battle.net Messenger (BNM? BM? BMS?) For the next-generation of Blizzard games, like StarCraft II and Diablo III, this'll allow you to; see and chat withUnknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-78340491084505435432009-03-22T03:06:00.000+09:002009-04-03T15:03:32.462+09:004th SC2 Race?What do you suppose it'll be?The Xel'naga? or the Protoss-Zerg Hybrids?My take on this is that it'll initially be the Hybrids, let loose as the ultimate threat to the Koprulu Sector, maybe eventually the entire Galaxy, and near the end of final SC2 installment, the Xel'naga themselves will make an appearance to help get rid of the Hybrids and maybe the Zerg as well, to correct their Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-62456179835474443742009-03-18T04:19:00.003+09:002009-05-26T07:01:41.890+09:00suggestion: Zerg Ability: Reabsorbhttp://forums.battle.net/thread.html?topicId=16137220792&sid=3000Just throwing this out there; In keeping with the theme of biological super-adaptability for the Zerg race, there could be an ability to Reabsorb Zerg units who were Burrowed in Creep to recover a fraction of their cost in Minerals. The ability should be inherent for all ground units once their Burrowing ability has been Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-44169790803028815.post-58103649080399246362005-06-28T06:44:00.001+09:002009-05-30T09:30:03.704+09:00An ancient SC2 speculation and fan-fiction threadSo, this was way back in 2005, during when I think Blizzard was going to announce a new project, and everyone here got rabid that it might be StarCraft 2, and then Blizzard trolled us royally with ..whatever it was, I forget. but anyway, for your reading pleasure here’s theEpic SC2 Speculation Thread!http://cid-4c6d5205c8474296.skydrive.live.com/self.aspx/.Public/Classic%20B.net%20-%20SC2,%Unknownnoreply@blogger.com0